# HG changeset patch # User smatz # Date 2008-09-11 17:41:43 # Node ID 053c1b944d2eb836347522710d8aa882e3ccf131 # Parent bf268166435ed7145d4b0a851263ac0f160331c7 (svn r14290) -Fix (r13932): level crossings could be barred when they shouldn't be after savegame conversion diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -2342,9 +2342,6 @@ bool AfterLoadGame() if (CheckSavegameVersion(86)) { for (TileIndex t = 0; t < map_size; t++) { - /* Now all crossings should be in correct state */ - if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false); - /* Move river flag and update canals to use water class */ if (IsTileType(t, MP_WATER)) { if (GetWaterClass(t) != WATER_CLASS_RIVER) { @@ -2545,6 +2542,14 @@ bool AfterLoadGame() } } + if (CheckSavegameVersion(102)) { + for (TileIndex t = 0; t < map_size; t++) { + /* Now all crossings should be in correct state */ + if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false); + } + } + + GamelogPrintDebug(1); return InitializeWindowsAndCaches();