# HG changeset patch # User belugas # Date 2007-08-15 01:50:13 # Node ID 06805c50a303a776e1b96c3b78be7bd6f57c2419 # Parent 0ebcc38f1de8186c4afcd0c427155968ca972343 (svn r10904) -Fix: When using a temporary industry, make sure you do not clear some unreachable tiles upon its destruction. -Codechange: do not perform something that by all means will not change. A zero offset is really meaningless... diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -35,7 +35,7 @@ uint32 GetNearbyIndustryTileInformation( byte tile_type; bool is_same_industry; - tile = GetNearbyTile(parameter, tile); + if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index); tile_type = GetTerrainType(tile) << 2 | (IsTileType(tile, MP_WATER) ? 1 : 0) << 1 | (is_same_industry ? 1 : 0); @@ -236,6 +236,7 @@ bool PerformIndustryTileSlopeCheck(TileI { Industry ind; ind.xy = 0; + ind.width = 0; ind.type = type; uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, 0, gfx, &ind, tile);