# HG changeset patch # User PeterN # Date 2023-04-20 16:04:07 # Node ID 08906f7228b93d38e31b8db1dd3517722e0189cf # Parent bd1cd079f80f889598bfeec9b0c9907057a7a46a Change: Failure to load a savegame is critical. (#10682) Marking the error message critical ensures it is queued if multiple errors occured. diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1093,7 +1093,7 @@ void SwitchToMode(SwitchMode new_mode) if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_NORMAL, NO_DIRECTORY)) { SetDParamStr(0, GetSaveLoadErrorString()); - ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); + ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_CRITICAL); } else { if (_file_to_saveload.abstract_ftype == FT_SCENARIO) { OnStartScenario(); @@ -1125,7 +1125,7 @@ void SwitchToMode(SwitchMode new_mode) Command::Post(PM_PAUSED_SAVELOAD, false); } else { SetDParamStr(0, GetSaveLoadErrorString()); - ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); + ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_CRITICAL); } break; }