# HG changeset patch # User peter1138 # Date 2006-02-06 10:05:41 # Node ID 093bed7dfa90db59b218db087dc3ba2ad8b8bad1 # Parent c7c58e254010a724fe66286662764c9393606e90 (svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs. diff --git a/engine.c b/engine.c --- a/engine.c +++ b/engine.c @@ -428,7 +428,7 @@ void EnginesMonthlyLoop(void) CalcEngineReliability(e); } - if (!(e->flags & ENGINE_AVAILABLE) && (uint16)(_date - min(_date, 365)) >= e->intro_date) { + if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) { // Introduce it to all players NewVehicleAvailable(e); } else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) { diff --git a/players.c b/players.c --- a/players.c +++ b/players.c @@ -628,7 +628,7 @@ byte GetPlayerRailtypes(PlayerID p) const EngineInfo *ei = &_engine_info[i]; if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) && - (HASBIT(e->player_avail, p) || e->intro_date <= _date) && + (HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) && !(RailVehInfo(i)->flags & RVI_WAGON)) { assert(e->railtype < RAILTYPE_END); SETBIT(rt, e->railtype);