# HG changeset patch # User peter1138 # Date 2008-02-02 09:28:43 # Node ID 0c8cd6eb92d69bdd95a90767e96a37cce7303c73 # Parent 2c86b652d238ff866c9d855da52a0b9f6ad014a0 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type. diff --git a/docs/landscape.html b/docs/landscape.html --- a/docs/landscape.html +++ b/docs/landscape.html @@ -794,6 +794,7 @@
  • m3 bits 7..4: persistent random data for newstations
  • m3 bits 3..0: track type for railway stations
  • m3 bits 2..0: present road types for road stops
  • +
  • m3 bits 1..0: water class for buoys and water part of docks
  • m4: custom station id; 0 means standard graphics
  • m5: graphics index (range from 0..255 for each station type): @@ -906,13 +907,14 @@
    • m1: owner (for sea, rivers, and coasts normally 11)
    • +
    • m3 bits 1..0 : Water class (sea, canal or river)
    • m4: Owner of the water when ship depot
    • m4: Random data for canal or river tiles
    • m5: tile type: - + @@ -921,11 +923,6 @@ - - - - -
      00  waterwater, canal or river
      02  river
      10..1B  canal locks diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -216,7 +216,7 @@ the array so you can quickly see what is - + @@ -238,7 +238,7 @@ the array so you can quickly see what is - + @@ -261,7 +261,7 @@ the array so you can quickly see what is - + @@ -272,7 +272,7 @@ the array so you can quickly see what is - + @@ -283,7 +283,7 @@ the array so you can quickly see what is - + diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1226,7 +1226,7 @@ static bool CheckIfIndustryTilesAreFree( IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour; /* Perform land/water check if not disabled */ - if (!HasBit(its->slopes_refused, 5) && ((IsWaterTile(cur_tile) || IsRiverTile(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false; + if (!HasBit(its->slopes_refused, 5) && (IsWaterTile(cur_tile) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false; if (HasBit(its->callback_flags, CBM_INDT_SHAPE_CHECK)) { custom_shape = true; diff --git a/src/newgrf_canal.cpp b/src/newgrf_canal.cpp --- a/src/newgrf_canal.cpp +++ b/src/newgrf_canal.cpp @@ -22,7 +22,8 @@ WaterFeature _water_feature[CF_END]; * three functions are stubs. */ static uint32 CanalGetRandomBits(const ResolverObject *object) { - return GetWaterTileRandomBits(object->u.canal.tile); + /* Return random bits only for water tiles, not station tiles */ + return IsTileType(object->u.canal.tile, MP_WATER) ? GetWaterTileRandomBits(object->u.canal.tile) : 0; } diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -77,6 +77,7 @@ #include "tree_map.h" #include "tunnelbridge_map.h" #include "void_map.h" +#include "water.h" #include @@ -2323,9 +2324,31 @@ bool AfterLoadGame() } if (CheckSavegameVersion(86)) { - /* Now all crossings should be in correct state */ for (TileIndex t = 0; t < map_size; t++) { + /* Now all crossings should be in correct state */ if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false); + + /* Move river flag and update canals to use water class */ + if (IsTileType(t, MP_WATER)) { + if (_m[t].m5 == 2) { + MakeRiver(t, Random()); + } else { + Owner o = GetTileOwner(t); + if (IsWater(t) && o != OWNER_WATER) { + MakeCanal(t, o, Random()); + } + } + } + } + + /* Update locks, depots, docks and buoys to have a water class based + * on its neighbouring tiles. Done after river and canal updates to + * ensure neighbours are correct. */ + for (TileIndex t = 0; t < map_size; t++) { + if (GetTileSlope(t, NULL) != SLOPE_FLAT) continue; + + if (IsTileType(t, MP_WATER) && (GetWaterTileType(t) == WATER_TILE_LOCK || IsShipDepot(t))) SetWaterClassDependingOnSurroundings(t); + if (IsTileType(t, MP_STATION) && (IsDock(t) || IsBuoy(t))) SetWaterClassDependingOnSurroundings(t); } } diff --git a/src/saveload.cpp b/src/saveload.cpp --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -34,7 +34,7 @@ #include "table/strings.h" -extern const uint16 SAVEGAME_VERSION = 85; +extern const uint16 SAVEGAME_VERSION = 86; uint16 _sl_version; ///< the major savegame version identifier byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -1837,6 +1837,8 @@ CommandCost CmdBuildBuoy(TileIndex tile, if (!IsWaterTile(tile) || tile == 0) return_cmd_error(STR_304B_SITE_UNSUITABLE); if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_304B_SITE_UNSUITABLE); + /* allocate and initialize new station */ Station *st = new Station(tile); if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING); @@ -1859,7 +1861,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, st->build_date = _date; - MakeBuoy(tile, st->index); + MakeBuoy(tile, st->index, GetWaterClass(tile)); UpdateStationVirtCoordDirty(st); UpdateStationAcceptance(st, false); @@ -1917,7 +1919,7 @@ static CommandCost RemoveBuoy(Station *s /* We have to set the water tile's state to the same state as before the * buoy was placed. Otherwise one could plant a buoy on a canal edge, * remove it and flood the land (if the canal edge is at level 0) */ - MakeWaterOrCanalDependingOnOwner(tile, GetTileOwner(tile)); + MakeWaterKeepingClass(tile, GetTileOwner(tile)); MarkTileDirtyByTile(tile); UpdateStationVirtCoordDirty(st); @@ -1951,7 +1953,7 @@ CommandCost CmdBuildDock(TileIndex tile, direction = ReverseDiagDir(direction); /* Docks cannot be placed on rapids */ - if (IsRiverTile(tile)) return_cmd_error(STR_304B_SITE_UNSUITABLE); + if (IsWaterTile(tile)) return_cmd_error(STR_304B_SITE_UNSUITABLE); if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile)) return CMD_ERROR; @@ -1968,6 +1970,9 @@ CommandCost CmdBuildDock(TileIndex tile, if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + /* Get the water class of the water tile before it is cleared.*/ + WaterClass wc = GetWaterClass(tile_cur); + cost = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(cost)) return CMD_ERROR; @@ -2025,7 +2030,7 @@ CommandCost CmdBuildDock(TileIndex tile, st->rect.BeforeAddRect(tile, _dock_w_chk[direction], _dock_h_chk[direction], StationRect::ADD_TRY); - MakeDock(tile, st->owner, st->index, direction); + MakeDock(tile, st->owner, st->index, direction, wc); UpdateStationVirtCoordDirty(st); UpdateStationAcceptance(st, false); @@ -2050,7 +2055,7 @@ static CommandCost RemoveDock(Station *s if (flags & DC_EXEC) { DoClearSquare(tile1); - MakeWaterOrCanalDependingOnSurroundings(tile2, st->owner); + MakeWaterKeepingClass(tile2, st->owner); st->rect.AfterRemoveTile(st, tile1); st->rect.AfterRemoveTile(st, tile2); @@ -2155,7 +2160,14 @@ static void DrawTile_Station(TileInfo *t DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y); } - if (IsCanalBuoyTile(ti->tile)) DrawCanalWater(ti->tile); + if (IsBuoy(ti->tile)) { + /* Draw appropriate water edges */ + switch (GetWaterClass(ti->tile)) { + case WATER_CLASS_SEA: break; + case WATER_CLASS_CANAL: DrawCanalWater(ti->tile, false); break; + case WATER_CLASS_RIVER: DrawRiverWater(ti, false); break; + } + } const DrawTileSeqStruct *dtss; foreach_draw_tile_seq(dtss, t->seq) { diff --git a/src/station_map.h b/src/station_map.h --- a/src/station_map.h +++ b/src/station_map.h @@ -7,6 +7,7 @@ #include "rail_map.h" #include "road_map.h" +#include "water_map.h" #include "station.h" #include "rail.h" @@ -155,16 +156,6 @@ static inline bool IsBuoyTile(TileIndex return IsTileType(t, MP_STATION) && IsBuoy(t); } -static inline bool IsCanalBuoyTile(TileIndex t) -{ - return IsBuoyTile(t) && !IsTileOwner(t, OWNER_WATER); -} - -static inline bool IsSeaBuoyTile(TileIndex t) -{ - return IsBuoyTile(t) && IsTileOwner(t, OWNER_WATER); -} - static inline bool IsHangarTile(TileIndex t) { return IsTileType(t, MP_STATION) && IsHangar(t); @@ -287,18 +278,20 @@ static inline void MakeAirport(TileIndex MakeStation(t, o, sid, STATION_AIRPORT, section); } -static inline void MakeBuoy(TileIndex t, StationID sid) +static inline void MakeBuoy(TileIndex t, StationID sid, WaterClass wc) { /* Make the owner of the buoy tile the same as the current owner of the * water tile. In this way, we can reset the owner of the water to its * original state when the buoy gets removed. */ MakeStation(t, GetTileOwner(t), sid, STATION_BUOY, 0); + SetWaterClass(t, wc); } -static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d) +static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d, WaterClass wc) { MakeStation(t, o, sid, STATION_DOCK, d); MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d)); + SetWaterClass(t + TileOffsByDiagDir(d), wc); } static inline void MakeOilrig(TileIndex t, StationID sid) diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -248,7 +248,7 @@ CommandCost CmdBuildBridge(TileIndex end /* retrieve landscape height and ensure it's on land */ tile_start = TileXY(x, y); tile_end = TileXY(sx, sy); - if (IsWaterTile(tile_start) || IsRiverTile(tile_start) || IsWaterTile(tile_end) || IsRiverTile(tile_end)) { + if (IsWaterTile(tile_start) || IsWaterTile(tile_end)) { return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH); } @@ -373,7 +373,7 @@ CommandCost CmdBuildBridge(TileIndex end switch (GetTileType(tile)) { case MP_WATER: if (!EnsureNoVehicleOnGround(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY); - if (!IsWater(tile) && !IsCoast(tile) && !IsRiver(tile)) goto not_valid_below; + if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below; break; case MP_RAILWAY: @@ -468,7 +468,7 @@ CommandCost CmdBuildTunnel(TileIndex sta direction = GetInclinedSlopeDirection(start_tileh); if (direction == INVALID_DIAGDIR) return_cmd_error(STR_500B_SITE_UNSUITABLE_FOR_TUNNEL); - if (IsRiverTile(start_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); + if (IsWaterTile(start_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return ret; @@ -522,7 +522,7 @@ CommandCost CmdBuildTunnel(TileIndex sta /* if the command fails from here on we want the end tile to be highlighted */ _build_tunnel_endtile = end_tile; - if (IsRiverTile(end_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); + if (IsWaterTile(end_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); /* slope of end tile must be complementary to the slope of the start tile */ if (end_tileh != ComplementSlope(start_tileh)) { diff --git a/src/water.h b/src/water.h --- a/src/water.h +++ b/src/water.h @@ -11,10 +11,11 @@ bool FloodHalftile(TileIndex t); void ConvertGroundTilesIntoWaterTiles(); void DrawShipDepotSprite(int x, int y, int image); -void DrawCanalWater(TileIndex tile); +void DrawCanalWater(TileIndex tile, bool draw_base); +void DrawRiverWater(const struct TileInfo *ti, bool draw_base); void DrawShoreTile(Slope tileh); -void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o); -void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o); +void MakeWaterKeepingClass(TileIndex tile, Owner o); +void SetWaterClassDependingOnSurroundings(TileIndex t); #endif /* WATER_H */ diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -101,21 +101,16 @@ static void MarkCanalsAndRiversAroundDir * @param t the tile to change. * @param o the owner of the new tile. */ -void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o) +void SetWaterClassDependingOnSurroundings(TileIndex t) { assert(GetTileSlope(t, NULL) == SLOPE_FLAT); /* Mark tile dirty in all cases */ MarkTileDirtyByTile(t); - /* Non-sealevel -> canal */ - if (TileHeight(t) != 0) { - MakeCanal(t, o, Random()); - return; - } - bool has_water = false; bool has_canal = false; + bool has_river = false; for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { TileIndex neighbour = TileAddByDiagDir(t, dir); @@ -123,6 +118,7 @@ void MakeWaterOrCanalDependingOnSurround case MP_WATER: has_water |= IsSea(neighbour) || IsCoast(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) == OWNER_WATER); has_canal |= IsCanal(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) != OWNER_WATER); + has_river |= IsRiver(neighbour); break; case MP_RAILWAY: @@ -138,10 +134,13 @@ void MakeWaterOrCanalDependingOnSurround default: break; } } - if (has_canal || !has_water) { - MakeCanal(t, o, Random()); + + if (has_river && !has_canal) { + SetWaterClass(t, WATER_CLASS_RIVER); + } else if (has_canal || !has_water) { + SetWaterClass(t, WATER_CLASS_CANAL); } else { - MakeWater(t); + SetWaterClass(t, WATER_CLASS_SEA); } } @@ -162,11 +161,19 @@ CommandCost CmdBuildShipDepot(TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); - if (!IsWaterTile(tile) || !IsWaterTile(tile2)) + if (!IsWaterTile(tile) || !IsWaterTile(tile2)) { return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER); + } if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + if (GetTileSlope(tile, NULL) != SLOPE_FLAT || GetTileSlope(tile2, NULL) != SLOPE_FLAT) { + /* Prevent depots on rapids */ + return_cmd_error(STR_0239_SITE_UNSUITABLE); + } + + WaterClass wc1 = GetWaterClass(tile); + WaterClass wc2 = GetWaterClass(tile2); Owner o1 = GetTileOwner(tile); Owner o2 = GetTileOwner(tile2); ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -181,8 +188,8 @@ CommandCost CmdBuildShipDepot(TileIndex if (flags & DC_EXEC) { depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index; - MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis, o1); - MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, o2); + MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis, wc1, o1); + MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, wc2, o2); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); d_auto_delete.Detach(); @@ -191,12 +198,14 @@ CommandCost CmdBuildShipDepot(TileIndex return CommandCost(EXPENSES_CONSTRUCTION, _price.build_ship_depot); } -void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o) +void MakeWaterKeepingClass(TileIndex tile, Owner o) { - if (o == OWNER_WATER) { - MakeWater(tile); - } else { - MakeCanal(tile, o, Random()); + assert(IsTileType(tile, MP_WATER) || (IsTileType(tile, MP_STATION) && (IsBuoy(tile) || IsDock(tile)))); + + switch (GetWaterClass(tile)) { + case WATER_CLASS_SEA: MakeWater(tile); break; + case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); break; + case WATER_CLASS_RIVER: MakeRiver(tile, Random()); break; } } @@ -216,8 +225,8 @@ static CommandCost RemoveShipDepot(TileI /* Kill the depot, which is registered at the northernmost tile. Use that one */ delete GetDepotByTile(tile2 < tile ? tile2 : tile); - MakeWaterOrCanalDependingOnOwner(tile, GetShipDepotWaterOwner(tile)); - MakeWaterOrCanalDependingOnOwner(tile2, GetShipDepotWaterOwner(tile2)); + MakeWaterKeepingClass(tile, GetShipDepotWaterOwner(tile)); + MakeWaterKeepingClass(tile2, GetShipDepotWaterOwner(tile2)); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); } @@ -237,6 +246,8 @@ static CommandCost DoBuildShiplift(TileI delta = TileOffsByDiagDir(dir); /* lower tile */ + WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL; + ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) { @@ -244,6 +255,8 @@ static CommandCost DoBuildShiplift(TileI } /* upper tile */ + WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL; + ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) { @@ -257,7 +270,7 @@ static CommandCost DoBuildShiplift(TileI } if (flags & DC_EXEC) { - MakeLock(tile, _current_player, dir); + MakeLock(tile, _current_player, dir, wc_lower, wc_upper); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile - delta); MarkTileDirtyByTile(tile + delta); @@ -280,8 +293,10 @@ static CommandCost RemoveShiplift(TileIn if (flags & DC_EXEC) { DoClearSquare(tile); - MakeWaterOrCanalDependingOnSurroundings(tile + delta, _current_player); - MakeWaterOrCanalDependingOnSurroundings(tile - delta, _current_player); + MakeWaterKeepingClass(tile + delta, GetTileOwner(tile)); + MakeWaterKeepingClass(tile - delta, GetTileOwner(tile)); + MarkTileDirtyByTile(tile - delta); + MarkTileDirtyByTile(tile + delta); MarkCanalsAndRiversAroundDirty(tile - delta); MarkCanalsAndRiversAroundDirty(tile + delta); } @@ -301,7 +316,7 @@ CommandCost CmdBuildLock(TileIndex tile, if (dir == INVALID_DIAGDIR) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); /* Disallow building of locks on river rapids */ - if (IsRiverTile(tile)) return_cmd_error(STR_0239_SITE_UNSUITABLE); + if (IsWaterTile(tile)) return_cmd_error(STR_0239_SITE_UNSUITABLE); return DoBuildShiplift(tile, dir, flags); } @@ -379,7 +394,6 @@ static CommandCost ClearTile_Water(TileI { switch (GetWaterTileType(tile)) { case WATER_TILE_CLEAR: - case WATER_TILE_RIVER: if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); /* Make sure it's not an edge tile. */ @@ -472,7 +486,7 @@ static bool IsWateredTile(TileIndex tile } return false; - case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy(tile); + case MP_STATION: return IsOilRig(tile) || (IsDock(tile) && GetTileSlope(tile, NULL) == SLOPE_FLAT) || IsBuoy(tile); case MP_INDUSTRY: return (GetIndustrySpec(GetIndustryType(tile))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0; default: return false; } @@ -518,9 +532,17 @@ static void DrawWaterEdges(SpriteID base } } +/** Draw a plain sea water tile with no edges */ +void DrawSeaWater(TileIndex tile) +{ + DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE); +} + /** draw a canal styled water tile with dikes around */ -void DrawCanalWater(TileIndex tile) +void DrawCanalWater(TileIndex tile, bool draw_base) { + if (draw_base) DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE); + /* Test for custom graphics, else use the default */ SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile); if (dikes_base == 0) dikes_base = SPR_CANAL_DIKES_BASE; @@ -566,7 +588,7 @@ static void DrawWaterStuff(const TileInf } } -static void DrawRiverWater(const TileInfo *ti) +void DrawRiverWater(const TileInfo *ti, bool draw_base) { SpriteID image = SPR_FLAT_WATER_TILE; SpriteID edges_base = GetCanalSprite(CF_RIVER_EDGE, ti->tile); @@ -592,7 +614,7 @@ static void DrawRiverWater(const TileInf } } - DrawGroundSprite(image, PAL_NONE); + if (draw_base) DrawGroundSprite(image, PAL_NONE); /* Draw river edges if available. */ if (edges_base > 48) DrawWaterEdges(edges_base, ti->tile); @@ -619,8 +641,11 @@ static void DrawTile_Water(TileInfo *ti) { switch (GetWaterTileType(ti->tile)) { case WATER_TILE_CLEAR: - DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE); - if (IsCanal(ti->tile)) DrawCanalWater(ti->tile); + switch (GetWaterClass(ti->tile)) { + case WATER_CLASS_SEA: DrawSeaWater(ti->tile); break; + case WATER_CLASS_CANAL: DrawCanalWater(ti->tile, true); break; + case WATER_CLASS_RIVER: DrawRiverWater(ti, true); break; + } DrawBridgeMiddle(ti); break; @@ -637,11 +662,6 @@ static void DrawTile_Water(TileInfo *ti) case WATER_TILE_DEPOT: DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0); break; - - case WATER_TILE_RIVER: - DrawRiverWater(ti); - DrawBridgeMiddle(ti); - break; } } @@ -680,7 +700,6 @@ static void GetTileDesc_Water(TileIndex { switch (GetWaterTileType(tile)) { case WATER_TILE_CLEAR: - case WATER_TILE_RIVER: if (!IsCanal(tile)) { td->str = STR_3804_WATER; } else { @@ -842,7 +861,7 @@ static FloodingBehaviour GetFloodingBeha Slope tileh = GetTileSlope(tile, NULL); return (IsSlopeWithOneCornerRaised(tileh) ? FLOOD_ACTIVE : FLOOD_DRYUP); } else { - return ((IsSea(tile) || (IsShipDepot(tile) && (GetShipDepotWaterOwner(tile) == OWNER_WATER))) ? FLOOD_ACTIVE : FLOOD_NONE); + return (GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE; } case MP_RAILWAY: @@ -855,7 +874,7 @@ static FloodingBehaviour GetFloodingBeha return (GetTreeGround(tile) == TREE_GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE); case MP_STATION: - if (IsSeaBuoyTile(tile)) return FLOOD_ACTIVE; + if (IsBuoy(tile) && GetWaterClass(tile) == WATER_CLASS_SEA) return FLOOD_ACTIVE; if (IsOilRig(tile) || IsDock(tile)) return FLOOD_PASSIVE; return FLOOD_NONE; @@ -1073,11 +1092,10 @@ static uint32 GetTileTrackStatus_Water(T if (mode != TRANSPORT_WATER) return 0; switch (GetWaterTileType(tile)) { - case WATER_TILE_CLEAR: ts = TRACK_BIT_ALL; break; + case WATER_TILE_CLEAR: ts = (GetTileSlope(tile, NULL) == SLOPE_FLAT) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break; case WATER_TILE_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break; case WATER_TILE_LOCK: ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break; case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break; - case WATER_TILE_RIVER: ts = (GetTileSlope(tile, NULL) == SLOPE_FLAT) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break; default: return 0; } if (TileX(tile) == 0) { diff --git a/src/water_map.h b/src/water_map.h --- a/src/water_map.h +++ b/src/water_map.h @@ -10,7 +10,12 @@ enum WaterTileType { WATER_TILE_COAST, WATER_TILE_LOCK, WATER_TILE_DEPOT, - WATER_TILE_RIVER, +}; + +enum WaterClass { + WATER_CLASS_SEA, + WATER_CLASS_CANAL, + WATER_CLASS_RIVER, }; enum DepotPart { @@ -32,13 +37,24 @@ static inline WaterTileType GetWaterTile if (_m[t].m5 == 0) return WATER_TILE_CLEAR; if (_m[t].m5 == 1) return WATER_TILE_COAST; - if (_m[t].m5 == 2) return WATER_TILE_RIVER; if (IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END)) return WATER_TILE_LOCK; assert(IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END)); return WATER_TILE_DEPOT; } +static inline WaterClass GetWaterClass(TileIndex t) +{ + assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION)); + return (WaterClass)GB(_m[t].m3, 0, 2); +} + +static inline void SetWaterClass(TileIndex t, WaterClass wc) +{ + assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION)); + SB(_m[t].m3, 0, 2, wc); +} + /** IsWater return true if any type of clear water like ocean, river, canal */ static inline bool IsWater(TileIndex t) { @@ -47,24 +63,17 @@ static inline bool IsWater(TileIndex t) static inline bool IsSea(TileIndex t) { - if (GetWaterTileType(t) != WATER_TILE_CLEAR) return false; - if (!IsTileOwner(t, OWNER_WATER)) return false; // 'Human' built water = canal, not sea - return true; -} - -static inline bool IsCoast(TileIndex t) -{ - return GetWaterTileType(t) == WATER_TILE_COAST; + return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA; } static inline bool IsCanal(TileIndex t) { - return GetWaterTileType(t) == WATER_TILE_CLEAR && GetTileOwner(t) != OWNER_WATER; + return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL; } static inline bool IsRiver(TileIndex t) { - return GetWaterTileType(t) == WATER_TILE_RIVER; + return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER; } static inline bool IsWaterTile(TileIndex t) @@ -72,9 +81,9 @@ static inline bool IsWaterTile(TileIndex return IsTileType(t, MP_WATER) && IsWater(t); } -static inline bool IsRiverTile(TileIndex t) +static inline bool IsCoast(TileIndex t) { - return IsTileType(t, MP_WATER) && IsRiver(t); + return GetWaterTileType(t) == WATER_TILE_COAST; } static inline TileIndex GetOtherShipDepotTile(TileIndex t) @@ -124,7 +133,7 @@ static inline void MakeWater(TileIndex t SetTileType(t, MP_WATER); SetTileOwner(t, OWNER_WATER); _m[t].m2 = 0; - _m[t].m3 = 0; + _m[t].m3 = WATER_CLASS_SEA; _m[t].m4 = 0; _m[t].m5 = 0; } @@ -144,9 +153,9 @@ static inline void MakeRiver(TileIndex t SetTileType(t, MP_WATER); SetTileOwner(t, OWNER_WATER); _m[t].m2 = 0; - _m[t].m3 = 0; + _m[t].m3 = WATER_CLASS_RIVER; _m[t].m4 = random_bits; - _m[t].m5 = 2; + _m[t].m5 = 0; } static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits) @@ -155,38 +164,38 @@ static inline void MakeCanal(TileIndex t SetTileType(t, MP_WATER); SetTileOwner(t, o); _m[t].m2 = 0; - _m[t].m3 = 0; + _m[t].m3 = WATER_CLASS_CANAL; _m[t].m4 = random_bits; _m[t].m5 = 0; } -static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a, Owner original_owner) +static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a, WaterClass original_water_class, Owner original_owner) { SetTileType(t, MP_WATER); SetTileOwner(t, o); _m[t].m2 = 0; - _m[t].m3 = 0; + _m[t].m3 = original_water_class; _m[t].m4 = original_owner; _m[t].m5 = base + a * 2; } -static inline void MakeLockTile(TileIndex t, Owner o, byte section) +static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass original_water_class) { SetTileType(t, MP_WATER); SetTileOwner(t, o); _m[t].m2 = 0; - _m[t].m3 = 0; + _m[t].m3 = original_water_class; _m[t].m4 = 0; _m[t].m5 = section; } -static inline void MakeLock(TileIndex t, Owner o, DiagDirection d) +static inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper) { TileIndexDiff delta = TileOffsByDiagDir(d); - MakeLockTile(t, o, LOCK_MIDDLE + d); - MakeLockTile(t - delta, o, LOCK_LOWER + d); - MakeLockTile(t + delta, o, LOCK_UPPER + d); + MakeLockTile(t, o, LOCK_MIDDLE + d, WATER_CLASS_CANAL); + MakeLockTile(t - delta, o, LOCK_LOWER + d, wc_lower); + MakeLockTile(t + delta, o, LOCK_UPPER + d, wc_upper); } #endif /* WATER_MAP_H */
      -inherit- -inherit- -inherit-OOOO OOOOOOOO OOXX ~~~~ ~~~~ ~~~~ ~XXX OOXX XOXX-inherit- -inherit- -inherit-OOOO OOOOOOOO OOXX ~~~~ ~~~~ ~~~~ ~~~~ OOXX XOXXXXXX XXXX ~~~X XXXX OOOO OOOO OOOO OOOOOOOO OOOOOOOO OOXX OOOO OOOO X~~X XXXX XXOO OOXX-inherit- -inherit- OOOO OOOO OOOO OOOOOOOO OOOOOOOO OOXX XXXX XXXX -inherit- XXOO OOXX-inherit- -inherit- OOOO OOOO OOOO OOOOOOOO OOOOOOOO OOXX XXXX XXXX -inherit- XXOO OOXX