# HG changeset patch # User alberth # Date 2016-09-04 12:46:29 # Node ID 1078625f8a2b3a2228ddb170bfcceb5b3b2d1b07 # Parent 35339f6d50a5195fcffa0a109386263b9c4dfa16 (svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection. diff --git a/src/saveload/signs_sl.cpp b/src/saveload/signs_sl.cpp --- a/src/saveload/signs_sl.cpp +++ b/src/saveload/signs_sl.cpp @@ -60,7 +60,7 @@ static void Load_SIGN() } /* Signs placed in scenario editor shall now be OWNER_DEITY */ - if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _saveload_mode == SLD_LOAD_SCENARIO) { + if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _file_to_saveload.filetype == FT_SCENARIO) { si->owner = OWNER_DEITY; } }