# HG changeset patch # User rubidium # Date 2008-06-11 14:13:07 # Node ID 1270a6ceeef013f1ce72690a30620e563f425d5a # Parent 5cf190d39c21798de3cd5a735485dca14f2a5c8e (svn r13466) -Fix (r13464): slope checking got lost during development... diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -315,7 +315,7 @@ CommandCost CmdBuildBridge(TileIndex end } else { /* Build a new bridge. */ - bool allow_on_slopes = (!_is_old_ai_player && _settings_game.construction.build_on_slopes); + bool allow_on_slopes = (!_is_old_ai_player && _settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER); /* Try and clear the start landscape */ ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -335,6 +335,8 @@ CommandCost CmdBuildBridge(TileIndex end if (CmdFailed(terraform_cost_south) || (terraform_cost_south.GetCost() != 0 && !allow_on_slopes)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); cost.AddCost(terraform_cost_south); + + if (transport_type == TRANSPORT_WATER && (tileh_start == SLOPE_FLAT || tileh_end == SLOPE_FLAT)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } if (!replace_bridge) {