# HG changeset patch # User bjarni # Date 2006-09-02 21:16:46 # Node ID 151b2dc80029bca72adda4361042669790f015d6 # Parent 7dcb48b1c663f27b51dcbbc1186d9562b4fdc702 (svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc() This is possible now that the window number is known when running WE_CREATE and it's a nicer solution diff --git a/aircraft_gui.c b/aircraft_gui.c --- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -1039,11 +1039,6 @@ void ShowPlayerAircraftLocal(PlayerID pl } if (w != NULL) { - vehiclelist_d *vl = &WP(w, vehiclelist_d); - vl->flags = VL_REBUILD | (_sorting.aircraft.order << (VL_DESC - 1)); - vl->sort_type = _sorting.aircraft.criteria; - - w->caption_color = player; w->vscroll.cap = 4; w->widget[7].unkA = (w->vscroll.cap << 8) + 1; w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; diff --git a/roadveh_gui.c b/roadveh_gui.c --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -968,11 +968,6 @@ static void ShowPlayerRoadVehiclesLocal( } if (w != NULL) { - vehiclelist_d *vl = &WP(w, vehiclelist_d); - vl->flags = VL_REBUILD | (_sorting.roadveh.order << (VL_DESC - 1)); - vl->sort_type = _sorting.roadveh.criteria; - - w->caption_color = player; w->vscroll.cap = 7; // maximum number of vehicles shown w->widget[7].unkA = (w->vscroll.cap << 8) + 1; w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; diff --git a/ship_gui.c b/ship_gui.c --- a/ship_gui.c +++ b/ship_gui.c @@ -981,11 +981,6 @@ static void ShowPlayerShipsLocal(PlayerI } if (w != NULL) { - vehiclelist_d *vl = &WP(w, vehiclelist_d); - vl->flags = VL_REBUILD | (_sorting.ship.order << (VL_DESC - 1)); - vl->sort_type = _sorting.ship.criteria; - - w->caption_color = player; w->vscroll.cap = 4; w->widget[7].unkA = (w->vscroll.cap << 8) + 1; w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG; diff --git a/train_gui.c b/train_gui.c --- a/train_gui.c +++ b/train_gui.c @@ -1437,11 +1437,6 @@ static void ShowPlayerTrainsLocal(Player } if (w != NULL) { - vehiclelist_d *vl = &WP(w, vehiclelist_d); - vl->flags = VL_REBUILD | (_sorting.train.order << (VL_DESC - 1)); - vl->sort_type = _sorting.train.criteria; - - w->caption_color = player; w->hscroll.cap = 10 * 29; w->vscroll.cap = 7; // maximum number of vehicles shown w->widget[7].unkA = (w->vscroll.cap << 8) + 1; diff --git a/vehicle_gui.c b/vehicle_gui.c --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -1362,8 +1362,26 @@ void PlayerVehWndProc(Window *w, WindowE break; case WE_CREATE: - /* IMPORTANT: order and criteria needs to be set after the window is created, but before it's used */ - /* w->window_number is not yet set at this point, so we lack info on what kind of vehicle we are dealing with */ + w->caption_color = GB(w->window_number, 0, 8); // OwnerID is stored in the last 8 bits of the window number + switch (vehicle_type) { + case VEH_Train: + vl->flags = VL_REBUILD | (_sorting.train.order << (VL_DESC - 1)); + vl->sort_type = _sorting.train.criteria; + break; + case VEH_Road: + vl->flags = VL_REBUILD | (_sorting.roadveh.order << (VL_DESC - 1)); + vl->sort_type = _sorting.roadveh.criteria; + break; + case VEH_Ship: + vl->flags = VL_REBUILD | (_sorting.ship.order << (VL_DESC - 1)); + vl->sort_type = _sorting.ship.criteria; + break; + case VEH_Aircraft: + vl->flags = VL_REBUILD | (_sorting.aircraft.order << (VL_DESC - 1)); + vl->sort_type = _sorting.aircraft.criteria; + break; + default: NOT_REACHED(); break; + } vl->sort_list = NULL; vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer break;