# HG changeset patch # User celestar # Date 2005-10-19 06:17:11 # Node ID 173d3f0a524fef285dc0a09d83be9b9288f8e7d8 # Parent 80d1fe1a8dea3ae6467780df64d794ad1301e731 (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to diff --git a/table/bridge_land.h b/table/bridge_land.h --- a/table/bridge_land.h +++ b/table/bridge_land.h @@ -1,17 +1,33 @@ /* $Id$ */ +/** @file bridge_land.h This file contains all the sprites for bridges + * It consists of a number of arrays. + * + */ + static const SpriteID _bridge_land_below[] = { - 0xF8D, 0xFDD,0x11C6, 0xFDD, -}; - -static const SpriteID _bridge_transp_below[] = { - 0x3F3, 0x3F4, 0xF8D, 0xF8D, // without ice - 0x40D, 0x40E, 0x11C6, 0x11C6, // with ice -}; - -static const SpriteID _bridge_transp_overlay[] = { - 0, 0, 0x534, 0x535, // without ice - 0, 0, 0x547, 0x548, // with ice + SPR_FLAT_GRASS_TILE, SPR_FLAT_WATER_TILE, SPR_FLAT_SNOWY_TILE, SPR_FLAT_WATER_TILE }; static const PalSpriteID _bridge_sprite_table_2_0[] = {