# HG changeset patch # User rubidium # Date 2009-12-27 12:58:23 # Node ID 18f8bb89f08411cad3d9a6c2bcf379b3983bc1bb # Parent 7ca8eb8aa6cadf3b77e58b81cbc96d893c8773d3 (svn r18643) -Fix [FS#3436]: rotation could not be changed for heightmaps diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -688,6 +688,8 @@ struct GenerateLandscapeWindow : public case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break; case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break; case GLAND_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break; + case GLAND_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index; break; + case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break; case GLAND_TOWN_PULLDOWN: if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) { @@ -702,15 +704,6 @@ struct GenerateLandscapeWindow : public IConsoleSetSetting("difficulty.number_industries", index); break; - case GLAND_LANDSCAPE_PULLDOWN: - /* case GLAND_HEIGHTMAP_PULLDOWN: */ - if (mode == GLWP_HEIGHTMAP) { - _settings_newgame.game_creation.heightmap_rotation = index; - } else { - _settings_newgame.game_creation.land_generator = index; - } - break; - case GLAND_TERRAIN_PULLDOWN: { GameMode old_gm = _game_mode; _game_mode = GM_MENU;