# HG changeset patch # User yexo # Date 2010-08-17 21:46:25 # Node ID 1aab5752a031523c78a54fe9b2a2fa5fb89b8e19 # Parent f3f0a3396e68338e07eaa689e43b1eb29b0607af (svn r20528) -Fix: in old savegames aircraft can have an invalid state diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2226,6 +2226,26 @@ bool AfterLoadGame() FOR_ALL_DEPOTS(d) d->build_date = _date; } + /* In old versions it was possible to remove an airport while a plane was + * taking off or landing. This gives all kind of problems when building + * another airport in the same station so we don't allow that anymore. + * For old savegames with such aircraft we just throw them in the air and + * treat the aircraft like they were flying already. */ + if (CheckSavegameVersion(146)) { + Aircraft *v; + FOR_ALL_AIRCRAFT(v) { + if (!v->IsNormalAircraft()) continue; + Station *st = GetTargetAirportIfValid(v); + if (st == NULL && v->state != FLYING) { + v->state = FLYING; + UpdateAircraftCache(v); + AircraftNextAirportPos_and_Order(v); + /* get aircraft back on running altitude */ + if ((v->vehstatus & VS_CRASHED) == 0) SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlyingAltitude(v)); + } + } + } + /* Road stops is 'only' updating some caches */ AfterLoadRoadStops(); AfterLoadLabelMaps();