# HG changeset patch # User rubidium # Date 2012-01-22 21:27:15 # Node ID 1c3e0e63f95013a902e58d3f6e4f1d31b40787ce # Parent 82f432f25f0a798e526495576509e45d174a42e5 (svn r23843) -Fix: minor issue with replaying ;) diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -264,7 +264,7 @@ static void DistributeQueue(CommandQueue { #ifdef DEBUG_DUMP_COMMANDS /* When replaying we do not want this limitation. */ - int to_go = MAX_UINT16; + int to_go = UINT16_MAX; #else int to_go = _settings_client.network.commands_per_frame; #endif diff --git a/src/network/network_internal.h b/src/network/network_internal.h --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -44,7 +44,7 @@ * There's basically no need to ever enable this, unless you really know what * you are doing, i.e. debugging a desync. * - * NOTE: Define DEBUG_DUMP_COMMANDS in network.h or globally, else it does not + * NOTE: Define DEBUG_DUMP_COMMANDS in network_func.h or globally, else it does not * have enough effects. For example CmdCompanyCtrl needs it to be able * to create companies when there are not clients on this server. */