# HG changeset patch # User planetmaker # Date 2011-10-07 08:17:47 # Node ID 1d60aac3e14f159a18a6cb3caa78e34e5133f8ec # Parent 62448f9e9d4d32d46412e4113710fd3f67d4027f (svn r23011) -Fix [FS#4791]: When the last used server is deleted from the list also clear the last used server if it is the same (monoid) diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -716,9 +716,8 @@ public: } case NGWW_LASTJOINED: { - NetworkGameList *last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); - if (last_joined != NULL) { - this->server = last_joined; + if (this->last_joined != NULL) { + this->server = this->last_joined; /* search the position of the newly selected server */ for (uint i = 0; i < this->servers.Length(); i++) { @@ -861,6 +860,7 @@ public: if (this->server != NULL) { if (keycode == WKC_DELETE) { // Press 'delete' to remove servers NetworkGameListRemoveItem(this->server); + if (this->server == this->last_joined) this->last_joined = NULL; this->server = NULL; this->list_pos = SLP_INVALID; }