# HG changeset patch # User glx # Date 2008-01-18 21:25:18 # Node ID 1f10016a71ca651798f846c2fc71efb2b221f4a8 # Parent d299efbe74edc1e091baca55704d283eddf3b933 (svn r11920) -Fix (r11844): train count was incorrect in network lobby window (and 'players' command) diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1301,7 +1301,7 @@ void NetworkPopulateCompanyInfo() // Go through all vehicles and count the type of vehicles FOR_ALL_VEHICLES(v) { - if (!IsValidPlayer(v->owner)) continue; + if (!IsValidPlayer(v->owner) || !v->IsPrimaryVehicle()) continue; byte type = 0; switch (v->type) { case VEH_TRAIN: type = 0; break; @@ -1310,7 +1310,7 @@ void NetworkPopulateCompanyInfo() case VEH_SHIP: type = 4; break; default: continue; } - if (IsEngineCountable(v)) _network_player_info[v->owner].num_vehicle[type]++; + _network_player_info[v->owner].num_vehicle[type]++; } // Go through all stations and count the types of stations