# HG changeset patch # User pasky # Date 2005-03-27 15:12:26 # Node ID 1f9347df9a27c4a504eaa58931d4b20566f6bf76 # Parent 97343a3242481b36dc533c739047994f830951b0 (svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208. diff --git a/win32.c b/win32.c --- a/win32.c +++ b/win32.c @@ -299,7 +299,7 @@ static LRESULT CALLBACK WndProcGdi(HWND case WM_KEYDOWN: { // this is the rewritten ascii input function // it disables windows deadkey handling --> more linux like :D - unsigned short w = 0; + unsigned short w = 0; int r = 0; byte ks[256]; unsigned int scan = 0; @@ -721,7 +721,7 @@ static int Win32GdiMainLoop(void) * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */ if ((_pressed_key >> 16) & WKC_TAB && #endif - !_networking && _game_mode != GM_MENU) + !_networking && _game_mode != GM_MENU) _fast_forward |= 2; } else if (_fast_forward & 2) _fast_forward = 0;