# HG changeset patch # User truelight # Date 2004-08-11 22:30:29 # Node ID 20f08c6f4b299113971ad0e525dea19b1114694e # Parent d13b1ad89539b43bc01422babb2c914611df306a (svn r24) Fix: competitors are starting more real diff --git a/players.c b/players.c --- a/players.c +++ b/players.c @@ -492,10 +492,8 @@ Player *DoStartupNewPlayer(bool is_ai) void StartupPlayers() { - uint32 r; - - r = Random(); - _next_competitor_start = (byte)r + _opt.diff.competitor_start_time * 6882 + 1; + // The AI starts like in the setting with +2 month max + _next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1; } static void MaybeStartNewPlayer() @@ -510,10 +508,11 @@ static void MaybeStartNewPlayer() n++; // when there's a lot of computers in game, the probability that a new one starts is lower - if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors)) + if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2)) DoStartupNewPlayer(true); - _next_competitor_start = RandomRange(19980) + 11100; + // The next AI starts like the difficulty setting said, with +2 month max + _next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1; } void InitializePlayers()