# HG changeset patch # User rubidium # Date 2011-02-26 19:13:58 # Node ID 24a05a78621a9080b26c3d4787b1fd1e828e6f40 # Parent d94fd6462453465befab29e89e5706a7a636ea69 (svn r22149) -Fix [FS#4521]: Windows video driver crashed when it couldn't go to full screen at the resolution of the configuration file when starting OpenTTD diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -224,7 +224,7 @@ static void CALLBACK TrackMouseTimerProc } } -static bool MakeWindow(bool full_screen) +bool VideoDriver_Win32::MakeWindow(bool full_screen) { _fullscreen = full_screen; @@ -259,11 +259,11 @@ static bool MakeWindow(bool full_screen) if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) { RECT r; GetWindowRect(GetDesktopWindow(), &r); - return _video_driver->ChangeResolution(r.right - r.left, r.bottom - r.top); + return this->ChangeResolution(r.right - r.left, r.bottom - r.top); } if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { - MakeWindow(false); // don't care about the result + this->MakeWindow(false); // don't care about the result return false; // the request failed } } else if (_wnd.fullscreen) { @@ -646,7 +646,7 @@ static LRESULT CALLBACK WndProcGdi(HWND if (active && minimized) { /* Restore the game window */ ShowWindow(hwnd, SW_RESTORE); - MakeWindow(true); + static_cast(_video_driver)->MakeWindow(true); } else if (!active && !minimized) { /* Minimise the window and restore desktop */ ShowWindow(hwnd, SW_MINIMIZE); @@ -800,7 +800,7 @@ const char *VideoDriver_Win32::Start(con _wnd.height_org = _cur_resolution.height; AllocateDibSection(_cur_resolution.width, _cur_resolution.height); - MakeWindow(_fullscreen); + this->MakeWindow(_fullscreen); MarkWholeScreenDirty(); @@ -915,10 +915,10 @@ bool VideoDriver_Win32::ChangeResolution _wnd.width = _wnd.width_org = w; _wnd.height = _wnd.height_org = h; - return MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching + return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching } bool VideoDriver_Win32::ToggleFullscreen(bool full_screen) { - return MakeWindow(full_screen); + return this->MakeWindow(full_screen); } diff --git a/src/video/win32_v.h b/src/video/win32_v.h --- a/src/video/win32_v.h +++ b/src/video/win32_v.h @@ -28,6 +28,8 @@ public: /* virtual */ bool ToggleFullscreen(bool fullscreen); /* virtual */ const char *GetName() const { return "win32"; } + + bool MakeWindow(bool full_screen); }; class FVideoDriver_Win32: public VideoDriverFactory {