# HG changeset patch # User alberth # Date 2010-02-06 09:30:30 # Node ID 24b07b6f49f429e3728334ab45073aa04f20ab92 # Parent 473d6686f288dc6168f49f323ff8336b81fcbd72 (svn r19027) -Doc: Document RemapCoords functions. diff --git a/src/landscape.h b/src/landscape.h --- a/src/landscape.h +++ b/src/landscape.h @@ -41,6 +41,14 @@ void GetSlopeZOnEdge(Slope tileh, DiagDi int GetSlopeZInCorner(Slope tileh, Corner corner); Slope GetFoundationSlope(TileIndex tile, uint *z); +/** + * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap. + * @param x X world or tile coordinate (runs in SW direction in the 2D view). + * @param y Y world or tile coordinate (runs in SE direction in the 2D view). + * @param z Z world or tile coordinate (runs in N direction in the 2D view). + * @return Equivalent coordinate in the 2D view. + * @see RemapCoords2 + */ static inline Point RemapCoords(int x, int y, int z) { Point pt; @@ -49,6 +57,14 @@ static inline Point RemapCoords(int x, i return pt; } +/** + * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap. + * Same as #RemapCoords, except the Z coordinate is read from the map. + * @param x X world or tile coordinate (runs in SW direction in the 2D view). + * @param y Y world or tile coordinate (runs in SE direction in the 2D view). + * @return Equivalent coordinate in the 2D view. + * @see RemapCoords + */ static inline Point RemapCoords2(int x, int y) { return RemapCoords(x, y, GetSlopeZ(x, y));