# HG changeset patch # User bjarni # Date 2006-05-11 12:42:24 # Node ID 26ed3187c908ab2a42c42ce4b7504fe1764c4ec5 # Parent 1bd748ff5a1f65225899b10ea65553baf7e46684 (svn r4825) - Fix [clone FS#159]: Game crashes when cloning reaches train-limit. diff --git a/train_cmd.c b/train_cmd.c --- a/train_cmd.c +++ b/train_cmd.c @@ -700,6 +700,7 @@ static void AddRearEngineToMultiheadedTr * @param tile tile of the depot where rail-vehicle is built * @param p1 engine type id * @param p2 bit 0 prevents any free cars from being added to the train + * bit 1 when set, the train will get number 0, otherwise it will get a free number */ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { @@ -743,10 +744,14 @@ int32 CmdBuildRailVehicle(TileIndex tile v = vl[0]; - unit_num = GetFreeUnitNumber(VEH_Train); - if (unit_num > _patches.max_trains) - return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); - + if (HASBIT(p2, 1)) { + // no number is needed, so we assign 0. The engine is likely intended for a train with more than one engine + unit_num = 0; + } else { + unit_num = GetFreeUnitNumber(VEH_Train); + if (unit_num > _patches.max_trains) + return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); + } if (flags & DC_EXEC) { DiagDirection dir = GetRailDepotDirection(tile); int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir]; diff --git a/vehicle.c b/vehicle.c --- a/vehicle.c +++ b/vehicle.c @@ -1490,6 +1490,7 @@ int32 CmdCloneVehicle(TileIndex tile, ui Vehicle *v_front, *v; Vehicle *w_front, *w, *w_rear; int cost, total_cost = 0; + uint32 build_argument = 1; if (!IsVehicleIndex(p1)) return CMD_ERROR; v = GetVehicle(p1); @@ -1532,7 +1533,7 @@ int32 CmdCloneVehicle(TileIndex tile, ui continue; } - cost = DoCommand(tile, v->engine_type, 1, flags, CMD_BUILD_VEH(v->type)); + cost = DoCommand(tile, v->engine_type, build_argument, flags, CMD_BUILD_VEH(v->type)); if (CmdFailed(cost)) return cost; @@ -1555,6 +1556,7 @@ int32 CmdCloneVehicle(TileIndex tile, ui DoCommand(0, (w_rear->index << 16) | w->index, 1, flags, CMD_MOVE_RAIL_VEHICLE); } else { // this is a front engine or not a train. It need orders + build_argument = 3; // set bit 1, so it will not assign numbers to engines in the rest of the train w_front = w; w->service_interval = v->service_interval; DoCommand(0, (v->index << 16) | w->index, p2 & 1 ? CO_SHARE : CO_COPY, flags, CMD_CLONE_ORDER);