# HG changeset patch # User Tyler Trahan # Date 2022-10-21 13:44:41 # Node ID 28c30b959201e34da7dfa4632f62b6b81aa1359b # Parent 9092749e16b6f1899c227cd3359c71aefde701dc Change: Don't make wide rivers using original landscape generator diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1273,8 +1273,10 @@ static void River_FoundEndNode(AyStar *a } } - /* If the river is a main river, go back along the path to widen it. */ - if (data->main_river) { + /* If the river is a main river, go back along the path to widen it. + * Don't make wide rivers if we're using the original landscape generator. + */ + if (_settings_game.game_creation.land_generator != LG_ORIGINAL && data->main_river) { const uint long_river_length = _settings_game.game_creation.min_river_length * 4; uint current_river_length; uint radius;