# HG changeset patch # User SamuXarick <43006711+SamuXarick@users.noreply.github.com> # Date 2021-06-15 12:00:50 # Node ID 2d58a4d0f451822046a47d3bbf6dc1385e2bfef5 # Parent 8defb7d2da82384a6b3626e7558775a1ebc1ddae Fix: you could join an AI company in multiplayer via the GUI (#9369) diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1894,7 +1894,7 @@ private: if (_network_server) this->buttons[line_count].emplace_back(new CompanyButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP, COLOUR_RED, company_id, &NetworkClientListWindow::OnClickCompanyAdmin, company_id == COMPANY_SPECTATOR)); this->buttons[line_count].emplace_back(chat_button); - if (own_ci->client_playas != company_id) this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyJoin)); + if (own_ci->client_playas != company_id) this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyJoin, company_id != COMPANY_SPECTATOR && Company::Get(company_id)->is_ai)); this->line_count += 1;