# HG changeset patch # User peter1138 # Date 2013-01-23 20:00:00 # Node ID 2df3f98315821499b1da3464d5004e448aef1498 # Parent 1df26cb037936d3c3c76fb489b1b8e038254623d (svn r24939) -Fix: Redraw autoreplace window properly in network games. diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -766,7 +766,7 @@ CommandCost CmdSetAutoReplace(TileIndex if (flags & DC_EXEC) { GroupStatistics::UpdateAutoreplace(_current_company); - SetWindowClassesDirty(GetWindowClassForVehicleType(Engine::Get(old_engine_type)->type)); + if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type); } if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g); diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -186,7 +186,6 @@ class ReplaceVehicleWindow : public Wind EngineID veh_from = this->sel_engine[0]; EngineID veh_to = this->sel_engine[1]; DoCommandP(0, (replace_when_old ? 1 : 0) | (this->sel_group << 16), veh_from + (veh_to << 16), CMD_SET_AUTOREPLACE); - this->SetDirty(); } public: @@ -455,7 +454,6 @@ public: case WID_RV_STOP_REPLACE: { // Stop replacing EngineID veh_from = this->sel_engine[0]; DoCommandP(0, this->sel_group << 16, veh_from + (INVALID_ENGINE << 16), CMD_SET_AUTOREPLACE); - this->SetDirty(); break; }