# HG changeset patch # User truelight # Date 2007-07-13 10:46:07 # Node ID 2e3ac800c6ea89d592519e768b228388f7e6f60e # Parent 10d4863ef7b9b99b2c0372a01411dd92d718a10d (svn r10537) -Backport r10536: added option for null-driver to configure how long it should run (-vnull:ticks=10000) diff --git a/src/video/null_v.cpp b/src/video/null_v.cpp --- a/src/video/null_v.cpp +++ b/src/video/null_v.cpp @@ -10,9 +10,11 @@ #include "null_v.h" static FVideoDriver_Null iFVideoDriver_Null; +static uint _null_ticks = 0; const char *VideoDriver_Null::Start(const char* const *parm) { + _null_ticks = GetDriverParamInt(parm, "ticks", 1000); _screen.width = _screen.pitch = _cur_resolution[0]; _screen.height = _cur_resolution[1]; /* Do not render, nor blit */ @@ -29,7 +31,7 @@ void VideoDriver_Null::MainLoop() { uint i; - for (i = 0; i < 1000; i++) { + for (i = 0; i < _null_ticks; i++) { GameLoop(); _screen.dst_ptr = NULL; UpdateWindows();