# HG changeset patch # User frosch # Date 2009-08-02 19:49:22 # Node ID 2e8b743b3b20527811980a3c87ec47ec2c535e1a # Parent e0b0ea0326ae9517b72facc718956e38dd708924 (svn r17047) -Fix: Mark house tiles dirty when triggers were triggered. diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -583,6 +583,7 @@ bool NewHouseTileLoop(TileIndex tile) } SetHouseProcessingTime(tile, hs->processing_time); + MarkTileDirtyByTile(tile); return true; } @@ -618,7 +619,11 @@ static void DoTriggerHouse(TileIndex til break; case HOUSE_TRIGGER_TILE_LOOP_TOP: - if (!first) break; + if (!first) { + /* The top tile is marked dirty by the usual TileLoop */ + MarkTileDirtyByTile(tile); + break; + } /* Random value of first tile already set. */ if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false); if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false);