# HG changeset patch # User rubidium # Date 2007-06-27 17:05:06 # Node ID 3c54fd0b780a8c74fc9b0f08e373f0061065fca2 # Parent ae02e9809484d52c8b7a129738896d0dd2c06562 (svn r10357) -Fix: and when we're at it... yet another memory leak, but only when you start a new game; can't find any other memory leaks we can fix. diff --git a/src/npf.cpp b/src/npf.cpp --- a/src/npf.cpp +++ b/src/npf.cpp @@ -877,7 +877,13 @@ NPFFoundTargetData NPFRouteToDepotTrialE void InitializeNPF() { - init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE); + static bool first_init = true; + if (first_init) { + first_init = false; + init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE); + } else { + AyStarMain_Clear(&_npf_aystar); + } _npf_aystar.loops_per_tick = 0; _npf_aystar.max_path_cost = 0; //_npf_aystar.max_search_nodes = 0;