# HG changeset patch # User Patric Stout # Date 2021-01-01 13:41:14 # Node ID 3de4a736bc1da30d53efb279ec14f37f8b530ab5 # Parent db9edfdbd8903621cf47ecb5b2849743a2851d7b Codechange: move some DEBUG-levels and remove some others in saveload routine (#8474) When running with -dsl=2 it is very easy to miss important information as there was a lot of noise in between too. This tunes the debug levels a bit to be less noisy while keeping the important bits. diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -305,17 +305,13 @@ static void SlNullPointers() * pointers from other pools. */ _sl_version = SAVEGAME_VERSION; - DEBUG(sl, 1, "Nulling pointers"); - FOR_ALL_CHUNK_HANDLERS(ch) { if (ch->ptrs_proc != nullptr) { - DEBUG(sl, 2, "Nulling pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id); + DEBUG(sl, 3, "Nulling pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id); ch->ptrs_proc(); } } - DEBUG(sl, 1, "All pointers nulled"); - assert(_sl.action == SLA_NULL); } @@ -1847,17 +1843,13 @@ static void SlFixPointers() { _sl.action = SLA_PTRS; - DEBUG(sl, 1, "Fixing pointers"); - FOR_ALL_CHUNK_HANDLERS(ch) { if (ch->ptrs_proc != nullptr) { - DEBUG(sl, 2, "Fixing pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id); + DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id); ch->ptrs_proc(); } } - DEBUG(sl, 1, "All pointers fixed"); - assert(_sl.action == SLA_PTRS); }