# HG changeset patch # User truelight # Date 2004-12-13 19:55:31 # Node ID 40bffd805a4cb45348d842e74f88d52d4c83a040 # Parent 4079bf84c355795db19e676efa2da0654fc93a0d (svn r1069) -Add: [Network] Added UDP-packet for detail info about a server for upcoming server-listing diff --git a/network_udp.c b/network_udp.c --- a/network_udp.c +++ b/network_udp.c @@ -6,6 +6,7 @@ #include "network_gamelist.h" extern void UpdateNetworkGameWindow(bool unselect); +extern void NetworkPopulateCompanyInfo(void); // // This file handles all the LAN-stuff @@ -14,8 +15,10 @@ extern void UpdateNetworkGameWindow(bool // typedef enum { - PACKET_UDP_FIND_SERVER, + PACKET_UDP_CLIENT_FIND_SERVER, PACKET_UDP_SERVER_RESPONSE, + PACKET_UDP_CLIENT_DETAIL_INFO, + PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying PACKET_UDP_END } PacketUDPType; @@ -24,7 +27,7 @@ static SOCKET _udp_server_socket; // udp #define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr) void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv); -DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_FIND_SERVER) +DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER) { Packet *packet; // Just a fail-safe.. should never happen @@ -100,13 +103,121 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVE UpdateNetworkGameWindow(false); } +DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO) +{ + ClientState *cs; + NetworkClientInfo *ci; + Packet *packet; + Player *player; + byte active = 0; + byte current = 0; + int i; + + // Just a fail-safe.. should never happen + if (!_network_udp_server) + return; + + packet = NetworkSend_Init(PACKET_UDP_SERVER_DETAIL_INFO); + + FOR_ALL_PLAYERS(player) { + if (player->is_active) + active++; + } + + /* Send the amount of active companies */ + NetworkSend_uint8 (packet, NETWORK_COMPANY_INFO_VERSION); + NetworkSend_uint8 (packet, active); + + /* Fetch the latest version of everything */ + NetworkPopulateCompanyInfo(); + + /* Go through all the players */ + FOR_ALL_PLAYERS(player) { + /* Skip non-active players */ + if (!player->is_active) + continue; + + current++; + + /* Send the information */ + NetworkSend_uint8 (packet, current); + + NetworkSend_string(packet, _network_player_info[player->index].company_name); + NetworkSend_uint8 (packet, _network_player_info[player->index].inaugurated_year); + NetworkSend_uint64(packet, _network_player_info[player->index].company_value); + NetworkSend_uint64(packet, _network_player_info[player->index].money); + NetworkSend_uint64(packet, _network_player_info[player->index].income); + NetworkSend_uint16(packet, _network_player_info[player->index].performance); + + for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) + NetworkSend_uint16(packet, _network_player_info[player->index].num_vehicle[i]); + + for (i = 0; i < NETWORK_STATION_TYPES; i++) + NetworkSend_uint16(packet, _network_player_info[player->index].num_station[i]); + + /* Find the clients that are connected to this player */ + FOR_ALL_CLIENTS(cs) { + ci = DEREF_CLIENT_INFO(cs); + if ((ci->client_playas - 1) == player->index) { + /* The uint8 == 1 indicates that a client is following */ + NetworkSend_uint8(packet, 1); + NetworkSend_string(packet, ci->client_name); + NetworkSend_string(packet, ci->unique_id); + NetworkSend_uint16(packet, ci->join_date); + } + } + /* Also check for the server itself */ + ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); + if ((ci->client_playas - 1) == player->index) { + /* The uint8 == 1 indicates that a client is following */ + NetworkSend_uint8(packet, 1); + NetworkSend_string(packet, ci->client_name); + NetworkSend_string(packet, ci->unique_id); + NetworkSend_uint16(packet, ci->join_date); + } + + /* Indicates end of client list */ + NetworkSend_uint8(packet, 0); + } + + /* And check if we have any spectators */ + FOR_ALL_CLIENTS(cs) { + ci = DEREF_CLIENT_INFO(cs); + if ((ci->client_playas - 1) > MAX_PLAYERS) { + /* The uint8 == 1 indicates that a client is following */ + NetworkSend_uint8(packet, 1); + NetworkSend_string(packet, ci->client_name); + NetworkSend_string(packet, ci->unique_id); + NetworkSend_uint16(packet, ci->join_date); + } + } + /* Also check for the server itself */ + ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); + if ((ci->client_playas - 1) > MAX_PLAYERS) { + /* The uint8 == 1 indicates that a client is following */ + NetworkSend_uint8(packet, 1); + NetworkSend_string(packet, ci->client_name); + NetworkSend_string(packet, ci->unique_id); + NetworkSend_uint16(packet, ci->join_date); + } + + /* Indicates end of client list */ + NetworkSend_uint8(packet, 0); + + NetworkSendUDP_Packet(packet, client_addr); + + free(packet); +} + // The layout for the receive-functions by UDP typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr); static NetworkUDPPacket* const _network_udp_packet[] = { - RECEIVE_COMMAND(PACKET_UDP_FIND_SERVER), + RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER), RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE), + RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO), + NULL, }; // If this fails, check the array above with network_data.h @@ -279,7 +390,7 @@ void NetworkUDPBroadCast(void) Packet *p; // Init the packet - p = NetworkSend_Init(PACKET_UDP_FIND_SERVER); + p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER); // Go through all the ips on this pc i = 0; @@ -347,7 +458,7 @@ void NetworkUDPQueryServer(const byte* h item->online = false; // Init the packet - p = NetworkSend_Init(PACKET_UDP_FIND_SERVER); + p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER); NetworkSendUDP_Packet(p, &out_addr);