# HG changeset patch # User rubidium42 # Date 2021-06-12 19:09:58 # Node ID 40e22395c06b508365bed4efbf23017b5c0d1c7d # Parent 71ee4e3ec0e8ed0a5f3329b281b8cd019595d343 Cleanup: remove IConsoleWarning/IConsoleError helpers Both did not support format parameters, so in many places IConsolePrint(CC_ERROR, "message") was used with a style different from what IConsoleError would do. diff --git a/src/console.cpp b/src/console.cpp --- a/src/console.cpp +++ b/src/console.cpp @@ -145,26 +145,6 @@ void CDECL IConsolePrintF(TextColour col } /** - * It is possible to print warnings to the console. These are mostly - * errors or mishaps, but non-fatal. You need at least a level 1 (developer) for - * debugging messages to show up - */ -void IConsoleWarning(const char *string) -{ - if (_settings_client.gui.developer == 0) return; - IConsolePrintF(CC_WARNING, "WARNING: %s", string); -} - -/** - * It is possible to print error information to the console. This can include - * game errors, or errors in general you would want the user to notice - */ -void IConsoleError(const char *string) -{ - IConsolePrintF(CC_ERROR, "ERROR: %s", string); -} - -/** * Change a string into its number representation. Supports * decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false' * @param *value the variable a successful conversion will be put in diff --git a/src/console_func.h b/src/console_func.h --- a/src/console_func.h +++ b/src/console_func.h @@ -47,8 +47,6 @@ static inline void IConsolePrint(TextCol } void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...) WARN_FORMAT(2, 3); -void IConsoleWarning(const char *string); -void IConsoleError(const char *string); /* Parser */ void IConsoleCmdExec(const char *cmdstr, const uint recurse_count = 0);