# HG changeset patch # User frosch # Date 2009-12-19 22:17:02 # Node ID 4169904a36de9128434c62a5e3a6fafb124c9033 # Parent 7218fa375880d0d17914519ea6b866c79aee3ab9 (svn r18554) -Change: Forbid industries to clear sea/river when leveling land. diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1687,7 +1687,7 @@ static Industry *CreateNewIndustryHelper if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL; } - if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NONE, it, type)) return NULL; + if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL; if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL; const Town *t = CheckMultipleIndustryInTown(tile, type); @@ -1699,7 +1699,7 @@ static Industry *CreateNewIndustryHelper if (flags & DC_EXEC) { Industry *i = new Industry(tile); - if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type); + if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type); DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE, founder); return i;