# HG changeset patch # User smatz # Date 2009-07-22 15:10:58 # Node ID 4215a4c6a0c1cc8601f13cb921330d259e275f2a # Parent caa401e7a6844364094499d96bcbb862f7c1ebd1 (svn r16916) -Fix (r16909): station acceptance was reset after game load diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -608,6 +608,9 @@ bool AfterLoadGame() Station *st = Station::GetByTile(t); if (st == NULL) break; + /* Set up station spread; waypoints do not have one */ + st->rect.BeforeAddTile(t, StationRect::ADD_FORCE); + switch (GetStationType(t)) { case STATION_TRUCK: case STATION_BUS: