# HG changeset patch # User bjarni # Date 2007-01-21 00:13:39 # Node ID 434d921102857d3b5550eb2ae55d2085342bad8a # Parent 711848d180346e495decb0f3af5cc23b8219e063 (svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared -As a result, vehicles in the game could end up having prev/next pointers to vehicles, that was no longer in the game diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -572,7 +572,7 @@ void DestroyVehicle(Vehicle *v) UpdateVehiclePosHash(v, INVALID_COORD, 0); v->next_hash = NULL; - if (v->orders != NULL) DeleteVehicleOrders(v); + if (IsPlayerBuildableVehicleType(v)) DeleteVehicleOrders(v); /* Now remove any artic part. This will trigger an other * destroy vehicle, which on his turn can remove any diff --git a/src/vehicle.h b/src/vehicle.h --- a/src/vehicle.h +++ b/src/vehicle.h @@ -407,6 +407,18 @@ static inline void DeleteVehicle(Vehicle v->type = 0; } +static inline bool IsPlayerBuildableVehicleType(const Vehicle *v) +{ + switch (v->type) { + case VEH_Train: + case VEH_Road: + case VEH_Ship: + case VEH_Aircraft: + return true; + } + return false; +} + #define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v)) #define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)