# HG changeset patch # User smatz # Date 2008-06-18 13:11:02 # Node ID 44248dc324db0fe4c0110e3eb6869a99b6012693 # Parent 83fcadbb7095700ccd3646b6ba7b7f32d0a8c9b2 (svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster. diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp --- a/src/blitter/32bpp_anim.cpp +++ b/src/blitter/32bpp_anim.cpp @@ -4,6 +4,7 @@ #include "../stdafx.h" #include "../core/alloc_func.hpp" +#include "../core/math_func.hpp" #include "../gfx_func.h" #include "../zoom_func.h" #include "../debug.h" @@ -291,20 +292,29 @@ int Blitter_32bppAnim::BufferSize(int wi void Blitter_32bppAnim::PaletteAnimate(uint start, uint count) { assert(!_screen_disable_anim); - uint8 *anim = this->anim_buf; + assert(_screen.width == this->anim_buf_width && _screen.height == this->anim_buf_height); /* Never repaint the transparency pixel */ - if (start == 0) start++; + if (start == 0) { + start++; + count--; + } + + const uint8 *anim = this->anim_buf; + uint32 *dst = (uint32 *)_screen.dst_ptr; /* Let's walk the anim buffer and try to find the pixels */ - for (int y = 0; y < this->anim_buf_height; y++) { - for (int x = 0; x < this->anim_buf_width; x++) { - if (*anim >= start && *anim <= start + count) { + for (int y = this->anim_buf_height; y != 0 ; y--) { + for (int x = this->anim_buf_width; x != 0 ; x--) { + uint colour = *anim; + if (IsInsideBS(colour, start, count)) { /* Update this pixel */ - this->SetPixel(_screen.dst_ptr, x, y, *anim); + *dst = LookupColourInPalette(colour); } + dst++; anim++; } + dst += _screen.pitch - _screen.width; } /* Make sure the backend redraws the whole screen */