# HG changeset patch # User bjarni # Date 2006-03-29 20:41:15 # Node ID 45595914cada8ee5c2c6bffad024b88807c8c00c # Parent 753e978d188b4c4e414e158eae78fbf1cd05883e (svn r4158) -Fix: [autoreplace] cost for refitting the new vehicle is now added to the cost animation. The player always paid for it, but it was not displayed until now diff --git a/vehicle.c b/vehicle.c --- a/vehicle.c +++ b/vehicle.c @@ -1638,7 +1638,11 @@ static int32 ReplaceVehicle(Vehicle **w, /* refit if needed */ if (new_v->type != VEH_Road) { // road vehicles can't be refitted if (old_v->cargo_type != new_v->cargo_type && old_v->cargo_cap != 0 && new_v->cargo_cap != 0) {// some train engines do not have cargo capacity - DoCommand(0, 0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type)); + // we add the refit cost to cost, so it's added to the cost animation + // it's not in the calculation of having enough money to actually do the replace since it's rather hard to do by design, but since + // we pay for it, it's nice to make the cost animation include it + int32 temp_cost = DoCommand(0, 0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type)); + if (!CmdFailed(temp_cost)) cost += temp_cost; } }