# HG changeset patch # User Darkvater # Date 2005-09-08 14:31:13 # Node ID 54ce62b52b8e9c25c4cfd9e271c4b94bbf2b6123 # Parent 60efe212582cb31c7715b13f45c46534fe22a757 (svn r2925) Get VS6 to compile again; really this time (boekabart) and add eol-style and keywords to newly added source files (ai.[ch]) diff --git a/openttd.dsp b/openttd.dsp --- a/openttd.dsp +++ b/openttd.dsp @@ -91,27 +91,51 @@ LINK32=link.exe # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File -SOURCE=.\ai\trolly\build.c +SOURCE=.\ai\ai.c +!IF "$(CFG)" == "openttd - Win32 Release" +# ADD CPP /Yu"../stdafx.h" +!ELSEIF "$(CFG)" == "openttd - Win32 Debug" +!ENDIF # End Source File # Begin Source File -SOURCE=.\ai\trolly\trolly.c.c +SOURCE=.\ai\trolly\build.c +!IF "$(CFG)" == "openttd - Win32 Release" +# ADD CPP /Yu"../../stdafx.h" +!ELSEIF "$(CFG)" == "openttd - Win32 Debug" +!ENDIF # End Source File # Begin Source File -SOURCE=.\ai\default.c +SOURCE=.\ai\trolly\trolly.c +!IF "$(CFG)" == "openttd - Win32 Release" +# ADD CPP /Yu"../../stdafx.h" +!ELSEIF "$(CFG)" == "openttd - Win32 Debug" +!ENDIF # End Source File # Begin Source File -SOURCE=.\ai\ai.c +SOURCE=.\ai\default\default.c +!IF "$(CFG)" == "openttd - Win32 Release" +# ADD CPP /Yu"../../stdafx.h" +!ELSEIF "$(CFG)" == "openttd - Win32 Debug" +!ENDIF # End Source File # Begin Source File SOURCE=.\ai\trolly\pathfinder.c +!IF "$(CFG)" == "openttd - Win32 Release" +# ADD CPP /Yu"../../stdafx.h" +!ELSEIF "$(CFG)" == "openttd - Win32 Debug" +!ENDIF # End Source File # Begin Source File SOURCE=.\ai\trolly\shared.c +!IF "$(CFG)" == "openttd - Win32 Release" +# ADD CPP /Yu"../../stdafx.h" +!ELSEIF "$(CFG)" == "openttd - Win32 Debug" +!ENDIF # End Source File # Begin Source File