# HG changeset patch # User Rubidium # Date 2021-05-30 17:37:48 # Node ID 5936e883c43fcdf8da54697a5901823c279e52f1 # Parent d0577e21a28268d86221102efee4ac57162daedf Fix #9320, 2e136285: nullptr could not be converted to string diff --git a/src/order_backup.cpp b/src/order_backup.cpp --- a/src/order_backup.cpp +++ b/src/order_backup.cpp @@ -198,7 +198,7 @@ CommandCost CmdClearOrderBackup(TileInde /* We need to circumvent the "prevention" from this command being executed * while the game is paused, so use the internal method. Nor do we want * this command to get its cost estimated when shift is pressed. */ - DoCommandPInternal(ob->tile, 0, user, CMD_CLEAR_ORDER_BACKUP, nullptr, nullptr, true, false); + DoCommandPInternal(ob->tile, 0, user, CMD_CLEAR_ORDER_BACKUP, nullptr, {}, true, false); } else { /* The command came from the game logic, i.e. the clearing of a tile. * In that case we have no need to actually sync this, just do it. */