# HG changeset patch # User peter1138 # Date 2005-11-06 12:39:30 # Node ID 598e8e448bec55f5a98c04b5dc764780d3e6be24 # Parent 962f4c747f9686f83b1a6ed34b24d35483c06789 (svn r3146) Avoid use of variable size declared arrays when allocating articulated rail vehicles. diff --git a/train_cmd.c b/train_cmd.c --- a/train_cmd.c +++ b/train_cmd.c @@ -515,7 +515,7 @@ static int32 CmdBuildRailWagon(EngineID num_vehicles = 1 + CountArticulatedParts(rvi, engine); if (!(flags & DC_QUERY_COST)) { - Vehicle *vl[num_vehicles]; + Vehicle *vl[11]; // Allow for wagon and upto 10 artic parts. if (!AllocateVehicles(vl, num_vehicles)) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); @@ -701,7 +701,7 @@ int32 CmdBuildRailVehicle(int x, int y, num_vehicles += CountArticulatedParts(rvi, p1); if (!(flags & DC_QUERY_COST)) { - Vehicle *vl[num_vehicles]; + Vehicle *vl[12]; // Allow for upto 10 artic parts and dual-heads if (!AllocateVehicles(vl, num_vehicles) || IsOrderPoolFull()) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);