# HG changeset patch # User bjarni # Date 2005-01-28 18:10:12 # Node ID 5d9b8dd5893bd6ef11f5d93d3220c1d2ca696c01 # Parent ed7e79efbde1959aa5c57adfb52a87f634cde640 (svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching - Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar() diff --git a/aircraft_cmd.c b/aircraft_cmd.c --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -37,16 +37,17 @@ static const SpriteID _aircraft_sprite[] // bit 16 is set in the return value if the player do not have any airports with a hangar (like helipads only) static uint32 FindNearestHangar(Vehicle *v) { - /* TODO add a check to see if the aircraft can land at the airport */ Station *st; - uint32 temp_distance, distance = 65000; + uint temp_distance, distance = 0xFFFF; uint16 index_to_target = 0; FOR_ALL_STATIONS(st) { if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) { if (GetAirport(st->airport_type)->terminals != NULL) { - TileIndex airport_tile = st->airport_tile; - temp_distance = abs((v->x_pos >> 4) - TileX(airport_tile)) + abs((v->y_pos >> 4) - TileY(airport_tile)); + // don't crash the planes if we know they can't land at the airport + if (HASBIT(v->subtype,1) && st->airport_type == AT_SMALL && !_cheats.no_jetcrash.value) continue; + + temp_distance = GetTileDistAdv(v->tile, st->airport_tile); if (temp_distance < distance) { distance = temp_distance; index_to_target = st->index;