# HG changeset patch # User Peter Nelson # Date 2018-05-19 20:50:03 # Node ID 5df09db4235a2e9596e503e94b7a507ccf3ca33d # Parent e325d63c510fb10343e19bc3606c2fdf0cb9caf6 Change: Make ships stop in locks to move up/down instead of following the slope. diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -55,6 +55,7 @@ #include "../order_backup.h" #include "../error.h" #include "../disaster_vehicle.h" +#include "../ship.h" #include "saveload_internal.h" @@ -3045,6 +3046,42 @@ bool AfterLoadGame() } } + if (IsSavegameVersionBefore(SLV_SHIPS_STOP_IN_LOCKS)) { + /* Move ships from lock slope to upper or lower position. */ + Ship *s; + FOR_ALL_SHIPS(s) { + /* Suitable tile? */ + if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue; + + /* We don't need to adjust position when at the tile centre */ + int x = s->x_pos & 0xF; + int y = s->y_pos & 0xF; + if (x == 8 && y == 8) continue; + + /* Test if ship is on the second half of the tile */ + bool second_half; + DiagDirection shipdiagdir = DirToDiagDir(s->direction); + switch (shipdiagdir) { + default: NOT_REACHED(); + case DIAGDIR_NE: second_half = x < 8; break; + case DIAGDIR_NW: second_half = y < 8; break; + case DIAGDIR_SW: second_half = x > 8; break; + case DIAGDIR_SE: second_half = y > 8; break; + } + + DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile)); + + /* Heading up slope == passed half way */ + if ((shipdiagdir == slopediagdir) == second_half) { + /* On top half of lock */ + s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT; + } else { + /* On lower half of lock */ + s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT; + } + } + } + /* Station acceptance is some kind of cache */ if (IsSavegameVersionBefore(SLV_127)) { Station *st; diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -289,6 +289,7 @@ enum SaveLoadVersion : uint16 { SLV_SHIP_ROTATION, ///< 204 PR#7065 Add extra rotation stages for ships. SLV_GROUP_LIVERIES, ///< 205 PR#7108 Livery storage change and group liveries. + SLV_SHIPS_STOP_IN_LOCKS, ///< 206 PR#7150 Ship/lock movement changes. SL_MAX_VERSION, ///< Highest possible saveload version }; diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -550,6 +550,56 @@ static const byte _ship_subcoord[4][6][3 } }; +/** + * Test if a ship is in the centre of a lock and should move up or down. + * @param v Ship being tested. + * @return 0 if ship is not moving in lock, or -1 to move down, 1 to move up. + */ +static int ShipTestUpDownOnLock(const Ship *v) +{ + /* Suitable tile? */ + if (!IsTileType(v->tile, MP_WATER) || !IsLock(v->tile) || GetLockPart(v->tile) != LOCK_PART_MIDDLE) return 0; + + /* Must be at the centre of the lock */ + if ((v->x_pos & 0xF) != 8 || (v->y_pos & 0xF) != 8) return 0; + + DiagDirection diagdir = GetInclinedSlopeDirection(GetTileSlope(v->tile)); + assert(IsValidDiagDirection(diagdir)); + + if (DirToDiagDir(v->direction) == diagdir) { + /* Move up */ + return (v->z_pos < GetTileMaxZ(v->tile) * (int)TILE_HEIGHT) ? 1 : 0; + } else { + /* Move down */ + return (v->z_pos > GetTileZ(v->tile) * (int)TILE_HEIGHT) ? -1 : 0; + } +} + +/** + * Test and move a ship up or down in a lock. + * @param v Ship to move. + * @return true iff ship is moving up or down in a lock. + */ +static bool ShipMoveUpDownOnLock(Ship *v) +{ + /* Moving up/down through lock */ + int dz = ShipTestUpDownOnLock(v); + if (dz == 0) return false; + + if (v->cur_speed != 0) { + v->cur_speed = 0; + SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP); + } + + if ((v->tick_counter & 7) == 0) { + v->z_pos += dz; + v->UpdatePosition(); + v->UpdateViewport(true, true); + } + + return true; +} + static void ShipController(Ship *v) { uint32 r; @@ -583,6 +633,8 @@ static void ShipController(Ship *v) return; } + if (ShipMoveUpDownOnLock(v)) return; + if (!ShipAccelerate(v)) return; GetNewVehiclePosResult gp = GetNewVehiclePos(v); @@ -707,7 +759,6 @@ static void ShipController(Ship *v) /* update image of ship, as well as delta XY */ v->x_pos = gp.x; v->y_pos = gp.y; - v->z_pos = GetSlopePixelZ(gp.x, gp.y); getout: v->UpdatePosition();