# HG changeset patch # User frosch # Date 2010-10-16 15:40:44 # Node ID 5e32661ad001ddf33f8b17412d362abaafe65e73 # Parent 750325256b5c13a7a213a72ba39dc71df69b3054 (svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657) Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :) diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -832,11 +832,12 @@ static CommandCost ClearTile_TunnelBridg * @param z Pillar Z * @param w Bounding box size in X direction * @param h Bounding box size in Y direction + * @param subsprite Optional subsprite for drawing halfpillars */ -static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h) +static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite) { static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards) - AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET); + AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET, subsprite); } /** @@ -854,7 +855,7 @@ static int DrawPillarColumn(int z_bottom { int cur_z; for (cur_z = z_top; cur_z >= z_bottom; cur_z -= TILE_HEIGHT) { - DrawPillar(psid, x, y, cur_z, w, h); + DrawPillar(psid, x, y, cur_z, w, h, NULL); } return cur_z; } @@ -878,28 +879,26 @@ static void DrawBridgePillars(const PalS static const int bounding_box_size[2] = {16, 2}; ///< bounding box size of pillars along bridge direction static const int back_pillar_offset[2] = { 0, 9}; ///< sprite position offset of back facing pillar - SpriteID image = psid->sprite; - if (image == 0) return; + static const int INF = 1000; ///< big number compared to sprite size + static const SubSprite half_pillar_sub_sprite[2][2] = { + { { -14, -INF, INF, INF }, { -INF, -INF, -15, INF } }, // X axis, north and south + { { -INF, -INF, 15, INF }, { 16, -INF, INF, INF } }, // Y axis, north and south + }; - /* "side" specifies the side the pillars stand on. - * The length of the pillars is then set to the height of the bridge over the corners of this edge. - * - * axis==AXIS_X axis==AXIS_Y - * side==false SW NW - * side==true NE SE - * - * I have no clue, why this was done this way. - */ - bool side = HasBit(image, 0); - - /* "dir" means the edge the pillars stand on */ - DiagDirection dir = AxisToDiagDir(axis); - if (side != (axis == AXIS_Y)) dir = ReverseDiagDir(dir); + if (psid->sprite == 0) return; /* Determine ground height under pillars */ - int front_height = ti->z; - int back_height = ti->z; - GetSlopeZOnEdge(ti->tileh, dir, &front_height, &back_height); + DiagDirection south_dir = AxisToDiagDir(axis); + int z_front_north = ti->z; + int z_back_north = ti->z; + int z_front_south = ti->z; + int z_back_south = ti->z; + GetSlopeZOnEdge(ti->tileh, south_dir, &z_front_south, &z_back_south); + GetSlopeZOnEdge(ti->tileh, ReverseDiagDir(south_dir), &z_front_north, &z_back_north); + + /* Shared height of pillars */ + int z_front = max(z_front_north, z_front_south); + int z_back = max(z_back_north, z_back_south); /* x and y size of bounding-box of pillars */ int w = bounding_box_size[axis]; @@ -909,11 +908,16 @@ static void DrawBridgePillars(const PalS int y_back = y - back_pillar_offset[OtherAxis(axis)]; /* Draw front pillars */ - DrawPillarColumn(front_height, z_bridge, psid, x, y, w, h); + int bottom_z = DrawPillarColumn(z_front, z_bridge, psid, x, y, w, h); + if (z_front_north < z_front) DrawPillar(psid, x, y, bottom_z, w, h, &half_pillar_sub_sprite[axis][0]); + if (z_front_south < z_front) DrawPillar(psid, x, y, bottom_z, w, h, &half_pillar_sub_sprite[axis][1]); /* Draw back pillars, skip top two parts, which are hidden by the bridge */ - if (drawfarpillar) { - DrawPillarColumn(back_height, z_bridge - 2 * (int)TILE_HEIGHT, psid, x_back, y_back, w, h); + int z_bridge_back = z_bridge - 2 * (int)TILE_HEIGHT; + if (drawfarpillar && (z_back_north <= z_bridge_back || z_back_south <= z_bridge_back)) { + bottom_z = DrawPillarColumn(z_back, z_bridge_back, psid, x_back, y_back, w, h); + if (z_back_north < z_back) DrawPillar(psid, x_back, y_back, bottom_z, w, h, &half_pillar_sub_sprite[axis][0]); + if (z_back_south < z_back) DrawPillar(psid, x_back, y_back, bottom_z, w, h, &half_pillar_sub_sprite[axis][1]); } }