# HG changeset patch # User frosch # Date 2013-05-06 14:08:27 # Node ID 5f94586a7ed5b56c205b66ef17e787cab82e7a27 # Parent dc3a990f6159f3b612b0688a0b5a01c6d2771313 (svn r25224) -Fix [part of FS#5534]: cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front. diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -879,7 +879,9 @@ void CallVehicleTicks() case VEH_TRAIN: case VEH_ROAD: case VEH_AIRCRAFT: - case VEH_SHIP: + case VEH_SHIP: { + Vehicle *front = v->First(); + if (v->vcache.cached_cargo_age_period != 0) { v->cargo_age_counter = min(v->cargo_age_counter, v->vcache.cached_cargo_age_period); if (--v->cargo_age_counter == 0) { @@ -892,12 +894,15 @@ void CallVehicleTicks() if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue; if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsFrontEngine()) continue; - v->motion_counter += v->cur_speed; + v->motion_counter += front->cur_speed; /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */ - if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING); + if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING); /* Play an alternating running sound every 16 ticks */ - if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, v->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16); + if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, front->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16); + + break; + } } }