# HG changeset patch # User 2TallTyler # Date 2022-12-13 18:36:32 # Node ID 6013207914d2d84a780c45ab05e38979f9adf156 # Parent e9a4288831dd699dd2bc1d764f128c2890f3bf26 Cleanup: Refactor Wide Rivers code slightly diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1176,9 +1176,9 @@ static bool RiverMakeWider(TileIndex til Command::Do(DC_EXEC | DC_AUTO, tile, to_change, true); } } + /* Update cur_slope after possibly terraforming. */ + cur_slope = GetTileSlope(tile); } - /* Update cur_slope after possibly terraforming. */ - cur_slope = GetTileSlope(tile); /* Sloped rivers need water both upstream and downstream. */ if (IsInclinedSlope(cur_slope)) { @@ -1319,7 +1319,7 @@ static void River_FoundEndNode(AyStar *a current_river_length = DistanceManhattan(data->spring, tile); radius = std::min(3u, (current_river_length / (long_river_length / 3u)) + 1u); - if (radius > 1) CircularTileSearch(&tile, radius + RandomRange(1), RiverMakeWider, (void *)&path->node.tile); + if (radius > 1) CircularTileSearch(&tile, radius, RiverMakeWider, (void *)&path->node.tile); } } }