# HG changeset patch # User frosch # Date 2013-06-19 20:03:10 # Node ID 612b5fb00359b1b49519fdb7a4f2c50bb3841c5b # Parent 3a2a60d5415a075559a1e4fdc729a94ff219452f (svn r25429) -Fix [FS#5603] (r25140): When town creation failed, removing remnants of the construction failed on protected houses. diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -535,9 +535,9 @@ bool CanDeleteHouse(TileIndex tile) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); - /* Humans are always allowed to remove buildings, as is water and + /* Humans are always allowed to remove buildings, as is water and disasters and * anyone using the scenario editor. */ - if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE) { + if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE || _game_mode == GM_EDITOR || _generating_world) { return true; }