# HG changeset patch # User rubidium # Date 2011-08-21 19:36:30 # Node ID 632dd67c277f514f895bb82c8c4d6643382923be # Parent 0007c249e812d8359ed3d34a7bf3b92ab45bfba6 (svn r22808) -Change [FS#4740]: make it less likely that a one tile wide lake is created diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1131,7 +1131,7 @@ static bool FlowRiver(bool *marks, TileI if (found) { /* Flow further down hill. */ found = FlowRiver(marks, spring, end); - } else if (count > 10) { + } else if (count > 32) { /* Maybe we can make a lake. Find the Nth of the considered tiles. */ TileIndex lakeCenter = 0; for (int i = RandomRange(count - 1); i != 0; lakeCenter++) {