# HG changeset patch # User yexo # Date 2009-06-24 23:34:30 # Node ID 655fe5bca3b583eeeb604cb127ba1c0fb61e1177 # Parent 05e5fae49b07132c24da9afbe503712e2268454b (svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI. diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -70,12 +70,20 @@ static void Load_AIPL() } else { config->ChangeAI(_ai_saveload_name, _ai_saveload_version); if (!config->HasAI()) { - if (strcmp(_ai_saveload_name, "%_dummy") != 0) { + /* No version of the AI available that can load the data. Try to load the + * latest version of the AI instead. */ + config->ChangeAI(_ai_saveload_name, -1); + if (!config->HasAI()) { + if (strcmp(_ai_saveload_name, "%_dummy") != 0) { + DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); + DEBUG(ai, 0, "A random other AI will be loaded in its place."); + } else { + DEBUG(ai, 0, "The savegame had no AIs available at the time of saving."); + DEBUG(ai, 0, "A random available AI will be loaded now."); + } + } else { DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); - DEBUG(ai, 0, "A random other AI will be loaded in its place."); - } else { - DEBUG(ai, 0, "The savegame had no AIs available at the time of saving."); - DEBUG(ai, 0, "A random available AI will be loaded now."); + DEBUG(ai, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the AI doesn't get the saveload data, as he was not the * writer of the saveload data in the first place */