# HG changeset patch # User frosch # Date 2008-10-12 10:22:13 # Node ID 68df8fc5e3df8898c890b88749464405836badc8 # Parent 7958348f3b579a3ff735b5009053ffb90f8f3a4b (svn r14459) -Fix [FS#2343]: Update station-spread when building or removing oilrigs to make them consistent with station-spread-calculation on game-load and to make oilrig-stations behave like any other station type. diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -3043,6 +3043,8 @@ void BuildOilRig(TileIndex tile) st->facilities = FACIL_AIRPORT | FACIL_DOCK; st->build_date = _date; + st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE); + for (CargoID j = 0; j < NUM_CARGO; j++) { st->goods[j].acceptance_pickup = 0; st->goods[j].days_since_pickup = 255; @@ -3066,6 +3068,9 @@ void DeleteOilRig(TileIndex tile) st->airport_tile = 0; st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK); st->airport_flags = 0; + + st->rect.AfterRemoveTile(st, tile); + UpdateStationVirtCoordDirty(st); if (st->facilities == 0) delete st; }