# HG changeset patch # User matthijs # Date 2006-04-12 15:08:27 # Node ID 6c6f890ba95163f7bb4675f62e0901a396126a11 # Parent 1f1b07ebf1bc17ea2037ad6ef29b69c1058098b2 (svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs. diff --git a/npf.c b/npf.c --- a/npf.c +++ b/npf.c @@ -14,6 +14,7 @@ #include "tile.h" #include "depot.h" #include "tunnel_map.h" +#include "network.h" static AyStar _npf_aystar; @@ -205,13 +206,16 @@ static uint NPFSlopeCost(AyStarNode* cur * there is only one level of steepness... */ } -/* Mark tiles by mowing the grass when npf debug level >= 1 */ +/** + * Mark tiles by mowing the grass when npf debug level >= 1. + * Will not work for multiplayer games, since it can (will) cause desyncs. + */ static void NPFMarkTile(TileIndex tile) { #ifdef NO_DEBUG_MESSAGES return; #else - if (_debug_npf_level < 1) return; + if (_debug_npf_level < 1 || _networking) return; switch (GetTileType(tile)) { case MP_RAILWAY: /* DEBUG: mark visited tiles by mowing the grass under them ;-) */