# HG changeset patch # User terkhen # Date 2010-03-28 12:29:41 # Node ID 6daaca116c6dd7b08561a51c972358eb06f3b2a4 # Parent cb843fd1989e72b30e32f8dec750744cfd10949c (svn r19522) -Feature: Sort industries alphabetically at the fund new industry window. diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -217,7 +217,8 @@ class BuildIndustryWindow : public Windo * The tests performed after the enabled allow to load the industries * In the same way they are inserted by grf (if any) */ - for (IndustryType ind = 0; ind < NUM_INDUSTRYTYPES; ind++) { + for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { + IndustryType ind = _sorted_industry_types[i]; const IndustrySpec *indsp = GetIndustrySpec(ind); if (indsp->enabled) { /* Rule is that editor mode loads all industries. @@ -254,14 +255,16 @@ public: this->selected_index = -1; this->selected_type = INVALID_INDUSTRYTYPE; - /* Initialize arrays */ - this->SetupArrays(); - this->callback_timer = DAY_TICKS; this->InitNested(&_build_industry_desc, 0); } + virtual void OnInit() + { + this->SetupArrays(); + } + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) {