# HG changeset patch # User truelight # Date 2007-07-23 16:15:40 # Node ID 700f8e251c2f203d818ca3e082c04ec3108add59 # Parent 91b307980e491f1093d9dd284f13a3dab3932ba6 (svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo) diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -505,6 +505,8 @@ CommandCost CmdBuildTunnel(TileIndex sta int tiles_coef = 3; /** Number of tiles from start of tunnel */ int tiles = 0; + /** Number of tiles at which the cost increase coefficient per tile is halved */ + int tiles_bump = 25; for (;;) { end_tile += delta; @@ -517,7 +519,10 @@ CommandCost CmdBuildTunnel(TileIndex sta } tiles++; - if (tiles == 25 || tiles == 50 || tiles == 100 || tiles == 200 || tiles == 400 || tiles == 800) tiles_coef++; + if (tiles == tiles_bump) { + tiles_coef++; + tiles_bump *= 2; + } cost.AddCost(_price.build_tunnel); cost.AddCost(cost.GetCost() >> tiles_coef); // add a multiplier for longer tunnels