# HG changeset patch # User ludde # Date 2005-07-16 12:59:23 # Node ID 7352903b4b1557f0df97fad84281ff1750f52c2a # Parent 0300868e49d020755619537ddc5e7f147802a746 (svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases. diff --git a/network.c b/network.c --- a/network.c +++ b/network.c @@ -947,6 +947,7 @@ bool NetworkServerStart(void) _frame_counter = 0; _frame_counter_server = 0; _frame_counter_max = 0; + _last_sync_frame = 0; _network_own_client_index = NETWORK_SERVER_INDEX; if (!_network_dedicated) diff --git a/network.h b/network.h --- a/network.h +++ b/network.h @@ -146,6 +146,8 @@ VARDEF char _network_unique_id[NETWORK_N VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode VARDEF uint32 _frame_counter_max; // To where we may go with our clients +VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients. + // networking settings VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs VARDEF uint16 _network_game_count; diff --git a/network_server.c b/network_server.c --- a/network_server.c +++ b/network_server.c @@ -1512,11 +1512,11 @@ void NetworkHandleCommandQueue(NetworkCl // This is called every tick if this is a _network_server void NetworkServer_Tick(void) { -#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME - static uint32 last_sync_frame = 0; -#endif NetworkClientState *cs; bool send_frame = false; +#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME + bool send_sync = false; +#endif // Update max-frame-counter if (_frame_counter > _frame_counter_max) { @@ -1524,6 +1524,13 @@ void NetworkServer_Tick(void) send_frame = true; } +#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME + if (_frame_counter >= _last_sync_frame + _network_sync_freq) { + _last_sync_frame = _frame_counter; + send_sync = true; + } +#endif + // Now we are done with the frame, inform the clients that they can // do their frame! FOR_ALL_CLIENTS(cs) { @@ -1556,30 +1563,21 @@ void NetworkServer_Tick(void) } } - - // Check if we can send command, and if we have anything in the queue - if (cs->status > STATUS_DONE_MAP) { + if (cs->status >= STATUS_PRE_ACTIVE) { + // Check if we can send command, and if we have anything in the queue NetworkHandleCommandQueue(cs); - } - // Do we need to send the new frame-packet? - if (send_frame && (cs->status == STATUS_ACTIVE || cs->status == STATUS_PRE_ACTIVE)) { - SEND_COMMAND(PACKET_SERVER_FRAME)(cs); - } -#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME - // Is it time to send a sync-packet to all clients? - if (last_sync_frame + _network_sync_freq < _frame_counter) { - SEND_COMMAND(PACKET_SERVER_SYNC)(cs); - } -#endif - } + // Send an updated _frame_counter_max to the client + if (send_frame) + SEND_COMMAND(PACKET_SERVER_FRAME)(cs); #ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME - // Update the last_sync_frame if needed! - if (last_sync_frame + _network_sync_freq < _frame_counter) { - last_sync_frame = _frame_counter; + // Send a sync-check packet + if (send_sync) + SEND_COMMAND(PACKET_SERVER_SYNC)(cs); +#endif + } } -#endif /* See if we need to advertise */ NetworkUDPAdvertise();