# HG changeset patch # User maedhros # Date 2007-05-27 09:17:30 # Node ID 76bfb6080f45a660490182ee686b26818c918555 # Parent b6eb38b08e9f766f1711a3ddb6ac14a270384086 (svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less mysterious. diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -1250,8 +1250,12 @@ static void GetTileDesc_Road(TileIndex t } } -static const byte _roadveh_enter_depot_unk0[4] = { - 8, 9, 0, 1 +/** + * Given the direction the road depot is pointing, this is the direction the + * vehicle should be travelling in in order to enter the depot. + */ +static const byte _roadveh_enter_depot_dir[4] = { + TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE }; static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) @@ -1269,7 +1273,7 @@ static uint32 VehicleEnter_Road(Vehicle case ROAD_TILE_DEPOT: if (v->type == VEH_ROAD && v->u.road.frame == 11 && - _roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) { + _roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == v->u.road.state) { VehicleEnterDepot(v); return VETSB_ENTERED_WORMHOLE; }